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# 35 20-05-2009 , 10:57 AM
Chirone's Avatar
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Join Date: Dec 2007
Location: NZ
Posts: 3,125
i'm now fully aware that my ship is completely different to everyone elses and not even recognizable as a ship. not a single part of it is recognizable as anything. Heck not even i know what this ship is made of...

so i should really just give up a month ago since it's so different and small

close up of one of the melee-ish weapons. the entity in the bubble of the wing controls all four of these with its telekinetic powers
https://photos-e.ak.fbcdn.net/photos-...00_7053477.jpg

close up from behind the wing
https://photos-f.ak.fbcdn.net/photos-...01_8202705.jpg

close up of the front, you can see the weirdness from the maps in the thing that's holding the blades
https://photos-g.ak.fbcdn.net/hphotos..._2444591_n.jpg

close up of the back of the center part
for some reason the area around the middle of teh wing scrunched up, despite this being completely flat on UV space
https://photos-h.ak.fbcdn.net/photos-...03_3513988.jpg

different angle, as might be able to tell the left wing is pointing away from the center ship
the light in the center ship's body is accidental. it will probably go away if i make the lightning cast shadows
https://photos-a.ak.fbcdn.net/photos-...04_6620501.jpg

render times are still under 40 seconds so i must be doing something wrong with the renders... other than adding shadows, any idea how to make my render time rise?
i suppose i could make the bubbles transparent as they were meant to be and give them refractions and put the little entities inside...

only a few things left to do and then i'll let this go...

as you can tell i'm really bad at sci-fi stuff....user added image




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D

Last edited by Chirone; 20-05-2009 at 11:12 AM.