Thread: IK Bend Problem
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# 7 04-06-2004 , 06:27 AM
vladimirjp's Avatar
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Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871
u would constrain it to a joint so that it moves when the body moves. in your case y can control the direction the knee is pointing with the locator polevector constrain. to parent it to a join (usually the root ) select the locator and the joint then press p.
for the difference between the 2 types of solvers for the ik, u can read up on the manual or help file that came with maya.
i prefer to use sc on legs and rp on arms... makes things eaiser to switch back and forth to fk. not the best rigging method though...


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