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# 5 17-07-2010 , 09:44 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
I think generally you would use constraints for this type of exercise as they are keyable to the rigged character. Adding the rigid body is real overload to the whole calculation of the animation and will really slow you down. Give parent constraints a go.

cheers
Jay