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Old 28-01-2005, 05:20 PM   #16
mtmckinley
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In most games, the only kind of animation that works is that which is animated with bones, so dynamic simulations wouldn't work in a game's export process.

Capes and such like that are usually done using a bone chain or sequence. The cape you have there, while it would work, I'd recomend simplifying the geometry considerably.
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