Originally posted by mastone
I don't want to be such a bastard about this, but you gave me no choice:p
although your not modeling his actual body, but more the clothes on his body i would still keep the anatomy of the body in mind, since i don't have your sourceimages i've painted over your render (sorry )
As you probably can see it's a very crappy drawing, but it's just for form, so you will understand what i mean.
- try to articulate the part between neck - shoulder, shoulder-upper arm etc.
as you can see there is a lot of curvature in it.
-with the legs i would use 1 extrude al the way down and then with the split polygon tool and/or edgeloopsplits to get the detail you want around the crotch, upper leg, knee and so on.
i hope this helped, and good luck
edit; if you post a wireframe of your model then people could help you with edgeflow/ enough deformation in an early stage, so you don't have to solve any annoying problems when your animating.
Wowwww, thanks a lot for the critic mastone eheheh
But one question, are you telling to detail the body with the bones anatomy? But as you can see I'm modeling a jacket not exacly a perfect torso. And probably to add more dettail I need to add more polys and the character already have 50 polys more than the DVD.
Didn't understand exacly the legs problem
But thanks a lot, I'll try to make it better in some parts, probably the texture could solve all the problems I guess
Sorry for not posting no update in 2 days, but yesterday it was my prom and didn't have time to came in here......just party all night long ehhehehe
Already finished the hands, I'll see if a can had the dettails that mastone is saing.
Best Regards
Gamester
"One day someone tells me that I was no one, no one is perfect, if God is perfect so I'm God" - No One