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# 6 28-07-2006 , 12:18 PM
Registered User
Join Date: Jun 2003
Location: Toronto Canada
Posts: 27
thanks man! the bottom one is getting a lot closer to what I want. It seems pretty hard to get rid of that overall spec, glossy look with Maya.... I just want it dirty and dull looking, id love a procedural texture if it was possible...can you do that with Mental Ray? And use a black and white map to paint the parts where one is visible and the other isn't?


Current WIP: <A HREF="https://forum.simplymaya.com/showthread.php?s=&threadid=20529">Feng Zhu Concept: Junk Robot</A>