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# 20 27-05-2008 , 08:31 AM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Think of Z as an extension to Maya or Max etc. It is worth having if you can afford it.

Only polys can be utilised in Zb but displacments and normal maps created there can still be used on Subds or Polys back in maya. Which are all controlable when set up correctly

weight painting is part of character set up in Maya and is not really relavent for Zb.

Jay