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# 8 30-12-2003 , 09:12 PM
ragecgi's Avatar
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Join Date: Sep 2002
Location: Minnesota, USA
Posts: 3,709
Hanging... that's funny...YOU TRYIN TO BE A FUNNY MAN?? HUH??
hehe... j.k buduser added image

Whoooo... THATS a tough oneuser added image

By nature, we all know that PFX is a post-process.
By that, I mean that the Maya sw renderer renders the strokes AFTER everything else, AND over-top the image.

AND THAT SUCKS! ...on so many levels! hehe...

...but in the case of users with Maya 4.5 or earlier, I "thought" you could create a PFX tree, and get it to look, and act the way you like it, then, SOMEHOW, either parent a soft-body curve with "objects" attached/constraigned to specific particles that are close enough to where you want them, but that didn't work at all for me... user added image


So, all I can think of is to create the tree from scratch in polys, and do the lattice trickuser added image

Sorry Nitro.


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com