the way I would do it is to export each frame of the animation as an OBJ and then load the animation as a series of frames at the begining of the game (e.g. a 6 frame walk cycle) and then using pointers to change which file to draw. that would be a VERY simple way of doing it.
The thing is that OBJ's dont stire keyframe animation but files such as 3DS files do. So if you can learn how to load those then you're laughing or you could learn how to create MD2 or MD3 files and load those
Alan
Technical Director - Framestore
Currently working on: Your Highness
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