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# 1 18-03-2015 , 08:39 PM
Registered User
Join Date: Mar 2015
Posts: 3

FBX export animation issues

Hi there! I'm trying to export an animation from maya for use in Unity. I have a skinned mesh that also utilizes blend shapes. I bake the animation to the mesh, however when I export, maya seems to skip over the baking animation step. I have definitely got the "animation", "bake animation", ,"Deformed models" "skins" and "blend shapes" boxes checked. I can't tell if this is a bug or a feature. I've deleted non deformer history, I've tried a lot of different things that would normally fix stuff, but for whatever reason, what I get after exporting is a model that (sometimes) has the gross animation (ie the stuff on the joints that includes moving in Y) but not the blend shapes animations.

Help!