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# 7 21-11-2007 , 09:29 PM
Falott's Avatar
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Join Date: Jan 2005
Location: vienna
Posts: 1,095
one thing with UVsets is -> the default map1 is, well default and cannot be deleted. U can have multiple UVsets of course but only the set in "map1" is kind of active. correct me if I am wrong. usually I create some UVsets and the one I need I copy into "map1" via Polygons -> copy UVs to UV Set -> map1

does this make sense to you? I had a hard time with handling multiple uvSets in the Texture Editor. just keep in mind - map1 is your 1st place to go. create and delete other sets as much as you like but the one you need -> put it into the default UVset called "map1"


everything starts and ends in the right place at the right time.