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# 4 22-11-2002 , 04:43 PM
philip - liquid.arts's Avatar
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Join Date: Jun 2002
Location: germany, near frankfurt
Posts: 111
hmm, thanks for your replies. I guess I'll have to insert more isoparms then, since creating the texture to fit the model won't keep my maps from beeing stretched.

So I guess it's very important with NURBS to keep an even distribution of isoparms, right?