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# 6 22-11-2002 , 05:27 PM
philip - liquid.arts's Avatar
Registered User
Join Date: Jun 2002
Location: germany, near frankfurt
Posts: 111
heh, thought of that too, but I need to get into these UVs in maya; you can't do everything with procedurals.

and to show that I'm not a complete idiot, here's an image of the blade with loads of inserted isoparms to even it out.

just I'm wondering if this really is the way to do this...