you're not being a pain..
if you really want a specific tutuorial for game models on here then consider the low poly package....
although i really don't think there would be tooo much different. in game models you just have to keep a close eye on your poly count and not use really huge textures.... that's all... at least, that's what i've picked up
that's a "Ch" pronounced as a "K"
Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D