Thread: Gravity v/s FPS
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# 2 09-04-2011 , 07:53 AM
LauriePriest's Avatar
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Join Date: May 2003
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Sounds like its a scale problem. What units are you working with? One way to sort out scale issues really quickly without changing much is to use velocity scale on the nrigid solver instead of changing your gravity magnitude as this will just make every force bigger.

Alot of people use 10:1 units scale when working with maya which means leaving the units at cm but seeing every 1 maya unit as 10 cm, just looks better me thinks.

Remember that play every frame will run through the time line as quickly as it can so the result you see is of arbitary speed, and you cant really judge the movement of anything with it. I advise you to cache out all the dynamics as you test and use real time playback to judge the results.


FX supervisor - double negative