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# 4 20-11-2005 , 04:55 PM
sjurick's Avatar
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Join Date: May 2003
Posts: 136
Well, I checked the objects which were a group of balls and the ground object, and it was at 45 units large. I scaled it down to 9.5 units, rendered again from different angle and changed the DOF settings to match my new angles since the size of the model changed significantly.

Now the problem seems to be worse than better. The first image in this thread used 10000 rays for FG, this image uses 50000 rays. I wonder if the amount of rays is actually hurting me here?

I've attached two more pics. One with 50K FG rays and one with 100 FG rays. I don't think it's the FG doing this or maybe I have another setting wrong.

Attached Thumbnails

"Please excuse the crudity of this model, I didn’t have time to build it to scale or to paint it"
:: Dr. Emmett Brown