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# 3 13-10-2007 , 03:18 AM
Registered User
Join Date: Mar 2007
Posts: 1,055
Thanks for that,

been at it all day though and decided to start texturing something else (my character).

Got another issue: the stretching of the texture. As you can see, the nose area is showing stretching, and I can't get rid of it - is it possible to get a grid smooth on such an area on a character? Or, should I make a separate uv for the nose (and risk an obvious seam_?

here's an image:

thanks,

gubar

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