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# 9 12-10-2008 , 05:11 PM
Chirone's Avatar
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Join Date: Dec 2007
Location: NZ
Posts: 3,125
have you decided what your roles are for the level design?

have you had a look at the unreal engine and what it can do?

for our source mod we had 4 people (and we still didn't finish in the 12 weeks, we would have if it was the only thing we had to do and if we actually knew what we were doing. tbh i think we'd have gotten further if we wrote our own game engine)
i was fiddling with the models and textures
someone was fiddling with the ai
someone else played with the map and lighting
the other did the game panels we wanted to appear

the joker who was doing the map and lighting totally didn't listen to a word we said when we planned out the map and we have absolutely no idea what he did during that time

it took me all of about an hour or so to make a map (because his map didn't follow our design plan), although the map sucks and you can tell i hadn't researched what it was meant to look like....

the other three things took the longest
and still aren't complete and it's due monday
and are the hardest things to do (due to lack of quality documentation)


what is the uni project? do you just have to design a level? i suppose you wouldn't have to do anything out of the ordinary? (you're just making a map where you go round shooting things?)

and more importantly, are you alone in this?




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D