Thread: Lamp outside
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# 1 27-02-2009 , 01:16 AM
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Join Date: Sep 2005
Location: Illinois
Posts: 364

Lamp outside

I am posting a project I have been working on I am done modeling now I am ready to texture. I took my time and added the little details and will do the same for the texturing.

Question how would you approach texturing this scene?Everything is poly except the light bulb and the piece on top of the lamp. I want variation on everything like most on here suggested to make it a portfolio piece. Is there a easy way to randomize your texture maps in photoshop. I think one reason I have taken shortcuts is because it seems like it takes for ever to make a good texture, bump, spec map, etc.. That is a lot of work for every piece of geometry. I know a lot of you work in the industry so if you were given this model how would you approach texturing it.

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