View Single Post
# 14 07-09-2011 , 09:29 AM
billbeaumont's Avatar
Registered User
Join Date: Jul 2006
Location: Taiwan
Posts: 2

z depth with globals is ickly. Mayas zdepth will render out to iff if you dont have a 32 bit format chosen.
Main issues are that mayas z depth doesnt render out to a visible range so you have to multiply it into the visible range somtimes.

Also its not anti=aliased, when maya renders z depth it just finds distance as an absolute. So to get around that you have to render z depth at double res and than scale it down with a filter, which is really not fun. Shader ftw.


Hi Laurie,

Can you tell me more about multiplying the z depth to a visible range please?
I have my luminance depth all set up and it renders perfectly in a standard single frame render, but when I batch render or send it to backburner, the image comes out completely black!

Thanks,

Bill