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# 15 07-09-2011 , 09:50 AM
billbeaumont's Avatar
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Join Date: Jul 2006
Location: Taiwan
Posts: 2

z depth with globals is ickly. Mayas zdepth will render out to iff if you dont have a 32 bit format chosen.
Main issues are that mayas z depth doesnt render out to a visible range so you have to multiply it into the visible range somtimes.

Also its not anti=aliased, when maya renders z depth it just finds distance as an absolute. So to get around that you have to render z depth at double res and than scale it down with a filter, which is really not fun. Shader ftw.





Ha ha! Solved it!
I went with this approach....
https://studiof504.blogspot.com/2010/...th-preset.html
Where you disconntect the old min and old max attributes and then changes those values. Using that method the batch redners were the same as the single image renders.