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# 2 21-08-2003 , 09:33 PM
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Location: USA
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Really, I wouldn't worry about having a texture that has an exact pixil number. I don't believe you can do what you're asking either. There is a slight chance that you can, but I coubt it seeing as how this thread has been here for a while and no one has replied to it with an answer.

If it were me, I would create a simple random texture with blobs, squares (whatever) on it and see how it maps out on the wings. I would then create my texture according to how it lays out on the wings. This is difficult I know, but it works. With polygons, you can paint directly on the object, save the texture, then take it into yoru favorite imaging program and do the main texturing there, then reapply to your object after you're done.


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