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# 6 14-04-2010 , 02:30 AM
ctbram's Avatar
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Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,998
You might want to try importing a smaller model back into maya just to rule out the poly count issue.

I don't really use mudbox or zbrush for modeling as they are for organic modelers that are more artistic sculptors. I focus more on hard surface technical modeling.


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675