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# 3 23-10-2003 , 11:10 PM
dockode's Avatar
Registered User
Join Date: Sep 2003
Location: Florida
Posts: 259
Create a cylinder.

Scale every other vertical edge out to make a star like shape.

Scale all the horizontal edges to make it taper down to a point.

Rotate all the horizontal edges one at a time (add more degrees each time to the rotation) to create the slant.

I think that should work. I haven't tried it myself actually. But it sounds accurate.


...and that is how I saved the world.