Thread: Why Maya?
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# 8 08-11-2007 , 11:53 AM
Registered User
Join Date: Nov 2007
Posts: 6
Well Kman

My client requires his models in Maya. It's coming from
Catia; and on the way to final 2d artwork in Photoshop.
These are high polygon count models, with Bessier curves
(b_splines) generating Coont's surfaces (NURBS) and
photorealistic textures.

I'm at an intermediate step between the engineer and the
art director. Forget low polygon count semi realistic models
for efficient animations. Here, 3d is just to get the right
angle for realistic photography.

My background is actually in ProEngineer and a few others.
So what can I do but learn Maya and wonder what there
is to be gained by it. That's the point of the question.