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# 5 08-02-2006 , 01:16 PM
Tim_LIVID's Avatar
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Join Date: Sep 2003
Location: Harwich, UK
Posts: 1,195
As I thought the problem was not actually gone but waiting for when I need to use mayabatch the most and then decided to come back. The following is my render log, I can sort of understand the word but don't understand 100% what it is says let alone a solution to the whole think.

Cheers for your time.

Microsoft Windows [Version 5.2.3790]
(C) Copyright 1985-2003 Microsoft Corp.

C:\Documents and Settings\Administrator.OKRANA>"C:\Documents and Settings\Admini
strator.OKRANA\Desktop\Render.lnk" "E:\Media\Maya Files\Projects\HMS_Victory\sce
nes\HMS_Victory_142_JPG.mb"

C:\Documents and Settings\Administrator.OKRANA>
Starting "E:\Media\Programs\Maya 7.0\bin\mayabatch.exe"
mental ray for Maya 7.0
// mental ray for Maya: using startup file E:/Media/Programs/Maya 7.0/mentalray/
maya.rayrc
mental ray for Maya: setup
mental ray for Maya: initialize
mental ray: version 3.4.5.2, 06 July 2005
mental ray for Maya: using 1 license
mental ray for Maya: register extensions
// mental ray Node Factory: loaded
// parsing E:/Media/Programs/Maya 7.0/mentalray/include/base.mi
// generating Maya nodes...
// parsing E:/Media/Programs/Maya 7.0/mentalray/include/contour.mi
// generating Maya nodes...
// parsing E:/Media/Programs/Maya 7.0/mentalray/include/latlong_lens.mi
// generating Maya nodes...
// parsing E:/Media/Programs/Maya 7.0/mentalray/include/paint.mi
// generating Maya nodes...
// parsing E:/Media/Programs/Maya 7.0/mentalray/include/physics.mi
// generating Maya nodes...
// parsing E:/Media/Programs/Maya 7.0/mentalray/include/subsurface.mi
// generating Maya nodes...
mental ray for Maya: successfully registered
File read in 4 seconds.
Result: E:/Media/Maya Files/Projects/HMS_Victory/scenes/HMS_Victory_142_JPG.mb
Total Elapsed Time Since Start Of Maya (hh:mm:ss): 00:00:09
====================================
Resource Usage At Start Of Rendering
====================================
60831 Page faults
225.223 Mb Max resident size
195.094 Mb Peak total size(Estimated)
25.466 Mb Peak arena size
====================================
225.223 Mb Current
3.248 Mb Transforms
8.125 Mb MEL
1.968 Mb Arrays
11.250 Mb Data Blocks
0.750 Mb NURBS AG
0.125 Mb Keys
====================================
Rendering using 4 threads.
Warning: Cycle on 'arrayMapper1.outValuePP' may not evaluate as expected. (Use
'cycleCheck -e off' to disable this warning.)
Automatic near/far clipping values: 0.1, 106.257.
Starting Rendering E:/Media/Maya Files/Projects/HMS_Victory/images/VICTORY_TEXTU
RE_0750.tif.
Constructing shading groups.

Rendering current frame.
Glow: Filter Width = 23
Resolution = 0.638943
Halo: Filter Width = 57
Resolution = 0.260847
TisAllocator.cpp: VirtualAlloc failed.: No error
Failed to allocate space for image.
Error: Image conversion (to IFF) failed
Warning: Failed to open texture file /sourceimages/Hull.jpg
TisAllocator.cpp: VirtualAlloc failed.: No error
Failed to allocate space for image.
Error: Image conversion (to IFF) failed
Warning: Failed to open texture file /sourceimages/Hull.jpg
GlobalAlloc: Bad file descriptor
Error: Free memory is low. Memory exception thrown
====================================
Cause of memory exception
====================================
367.922 Mb Free Memory
2048.000 Mb Free Swap
127.267 Mb Size of alloc
10.000 Mb Low Memory Threshold
====================================
Memory use when exception was thrown
====================================
====================================
508744 Page faults
1177.953 Mb Max resident size
1175.031 Mb Peak total size(Estimated)
896.255 Mb Peak arena size
====================================
1101.328 Mb Current
146.668 Mb Render Cache
8.125 Mb MEL
3.248 Mb Transforms
2.689 Mb Arrays
0.102 Mb Ray Tracer
11.250 Mb Data Blocks
0.835 Mb Render Geometry Arena
583.605 Mb File Texture Mipmaps
0.125 Mb Keys
0.750 Mb NURBS AG
84.356 Mb Pixel Map
====================================
Warning: Failed to open texture file /sourceimages/ROPE_MESH.jpg
Error: An exception has occurred, rendering aborted.
Frame triangle count: 703306

====================================
Resource Usage At End Of Frame
====================================
52 Page faults
1175.031 Mb Peak total size(Estimated)
840.816 Mb Peak arena size
====================================
1017.008 Mb Current
146.668 Mb Render Cache
8.125 Mb MEL
3.248 Mb Transforms
2.689 Mb Arrays
11.250 Mb Data Blocks
0.835 Mb Render Geometry Arena
583.605 Mb File Texture Mipmaps
0.125 Mb Keys
0.750 Mb NURBS AG
====================================
Time For Tessellation (hh:mm:ss): 00:00:01
Time For Shadow Map (hh:mm:ss): 00:00:00
Time For Post Process (hh:mm:ss): 00:00:00
Time For Frame Render (hh:mm:ss): 00:01:46
Finished Rendering E:/Media/Maya Files/Projects/HMS_Victory/images/VICTORY_TEXTU
RE_0750.tif.

------------------------------------------------------------


Error: An error has occurred. Rendering aborted.


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