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# 1 11-02-2007 , 08:26 PM
Registered User
Join Date: Feb 2007
Posts: 17

Holes in polygonal surfaces

heya guys, i'm D-vide from the netherlands and i've just started working with maya. before this i did a liiiiiiiittle blender graphics. i found this demo together with my copy of div-gamestudio, which i bought a few years ago

anyway. i'm working on a 3d model of the buster sword cloud has in final fantasy VII, pretty obvious choice, cuz it's my first serious project, it look very easy and, well, you have to start somewhere.

i've watched some free tutorials on the web like the basic charater modeling from kurt. and now i now enough to find my own way around.

so i started this project and the blade was ready in an hour or so. now, if you look at the buster sword, you see there are two holes near the top of the blade. i started building from a polygon cube and i don't now how i can make these holes in it, so, if anybody could help i would be really gratefull off course.


i'm sorry for the pigeon english, i hope you understand what i mean

D-vide