I found this info
Mirror Bad - if you have already set keys on the left hand and want to mirror to the right hand...DO NOT USE MIRROR...you will also lose all your set data. Select the joints and locator....export them....then import them back into your scene...select them all again and group them....then in the maya attribute editor (on right side of screen) type a negative 1 into the scale value of what ever axis you want to mirror about.....and now you have a mirrored working right hand.
at that side
https://www-viz.tamu.edu/students/luk...n/Present.html
but again, this workaround doesn´t prevent the scaling of every joint´s local rotation axes in a negative direction. SDK is working fine, but FK is useless/extremely unintuitive on the duplicated hand.
everything starts and ends in the right place at the right time.
Last edited by Falott; 21-09-2005 at 05:14 AM.