Thread: basic rig
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# 1 13-12-2007 , 01:42 AM
digidan's Avatar
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Join Date: Mar 2007
Location: Dortmund, Germany
Posts: 13

basic rig

Hi there. I´m a noob. From what i learned on the internet i have made my first rig. Actually i just created joints which i connected to build the final skeleton and build ik_handles. Suprisingly it doesen't work too bad. But my problem now is:If i move the "main joint "(root joint)" downwards, the skin goes to it's knees. that's fine for me and it is because i orient constrained the ankle joints. but now, when i want to rotate the whole character via rotating the main joint, the feet stay in place.
how can i achive both : that the feet follow the main(hip) joint, and that i have the knees bend simply by controlling the main joint.? I tried the various constraints and also no constraints but stickyness turned on at the ik_handle attributes which neither did work. I know there are much more professional ways to rig a character, but this must work some way too i guess. Help would be highly appreciated.
psuser added imageI attached a pic to show what i mean.)

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