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# 1 18-09-2008 , 09:47 AM
maoam's Avatar
Registered User
Join Date: Oct 2007
Posts: 19

rendering textures

Hi everyone
I have a problem when i try to render a textured object. With the uv-map setup it looks fine in my scene view, but in render view it looks all streched out. It does not matter if i use software, hardware or mental ray, i still get the streched texture. I have tried to change alot of different settings but to no use. Does anyone know i am doing wrong ?

Also, in order for me to view the texture in my scene view at all, i have to change the texture in the Uv Texture Editor everytime, is that normal ?