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# 3 10-01-2010 , 06:32 PM
NextDesign's Avatar
Technical Director
Join Date: Feb 2004
Posts: 2,988
What you can do, is create a sphere, and assign a new blinn shader to it. Map a ramp to the color. Click on one of the circles beside the ramp, and under interpolation, click none. In the viewport, press 6 so you can see the texture in the viewport. Move the colors around until you get something useful.

Note: You may have the change the mapping direction from/to U or V in the ramp.


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