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# 8 23-09-2003 , 09:46 AM
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Join Date: Mar 2003
Location: London, UK
Posts: 135
The hardest part of the whole process was using the the default animation. I wasnt going to animate 40 odd sequences on my first model.

The default skeleton had bones with spaces in the names. And as we all know maya can't handle spaces. Then I found the "underscore to spaces" option. which sorted all the animations. Only to find the weapon bone still had an underscore. In the end I had to use a hex editor to replace the underscore that maya had just turned into a space.

I've since learnt that I can change somethings in UnrealEd so that shouldnt be necesary again.


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