View Single Post
# 6 15-01-2005 , 04:40 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
it really just depends on what you want to do and what you're doing it for.

Most media can use any geometry type, but games, for example, have to use polygons.

The biggest pro/con I think is that polygons don't have to worry about patch modeling, while with nurbs you do.


-Mike
The Maya Toolbelt