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# 6 10-02-2009 , 07:53 PM
LauriePriest's Avatar
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Join Date: May 2003
Location: London
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The particle spreading can only be easily achived in maya 2009+ since the earlier versions of particles cannot change states out the box.

Goals can work you would want to animate the influence of gravity/ the goal over time or based on current hight from the surface level or just animate a texture.

If this is for a showreel to get work in this kind of effects it would usually be done in realflow / maya pipeline or houdini.

If the majority of your reel is not dynamics vfx work it wont be in your interest to do somthing that requires such a specific skill set.

Good luck.


FX supervisor - double negative