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# 2 05-04-2011 , 09:14 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
I would use a bumpmap to generate the texture (shadows) of it. Create the pile geometry probably with a poly plane that you build up using the sculpt geometry tool (or a cone as you said). Next, apply a color texture as well as a noise texture (supplied by maya) for the bump map. I hope that gets you in the right direction.


-stwert

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