Thread: maya lagging
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# 37 12-02-2011 , 07:28 PM
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Join Date: Dec 2006
Location: South FL
Posts: 3,522
It's not your map or shader. The probllem is your UV layout (it's messy, a lot of overlapping) and your shader has texture connections, unsmoothed it renders fine, soon as I hit 3 and render, it gets to about 95% done and crashes. I can see how the problem didn't come up with Maya software renderer because it doesn't take adavantage of the smooth preview.

The problem went away when I :

1. I slapped an automatic mapping on it.

or

2. Broke all texture connections on the shader.

edit: forgot the "or" just so you know you don't have to do both user added image


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Last edited by GecT; 12-02-2011 at 07:31 PM.