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# 4 29-03-2011 , 08:44 PM
LauriePriest's Avatar
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Join Date: May 2003
Location: London
Posts: 1,001
Seems odd that uvs would break. Maybe delete construction history before opening in the newer maya.
For example if you have a load of things that are altering your uv projections in 2009 and the way those operations work have changed in the latest version it will just bypass or incorrectly apply the operations.


FX supervisor - double negative