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# 2 21-04-2004 , 07:20 PM
ragecgi's Avatar
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Join Date: Sep 2002
Location: Minnesota, USA
Posts: 3,709
No need buduser added image

2 ways, both done in post rather than in Maya.
(best to always to dof blur in post cause you have way more control)

WAY 1: (cheap and easy)
Make a tighter, less "gradual" radial gradient around your frog in your compositing app, then track it to your frog and use it as a dof blur channel.


Way 2: (what I do most often)
Grab the YUYA DEPTH SHADER from the shader section off another "highend" 3d website, hehe, then when you've completed rendering your Maya scene, save it as a depth.mb file, then select everything and apply that shader to all.
It will "simulate z-depth" distance from camera at render-time for you without having to mess with the cam settings.

Hope that helps ya a bituser added image


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com