we need it because we're used to it
hi dudes,
this is a common feature in 3d max so i guess we'd expect the same in maya...any way so this just has to be done in post by rendering in seperate passes .
there are many small things in max which i took for granted and wham !!! no cigar in maya.
i guess high end just means being able to script/program the software in and out.
so has any body asked if they can rotate the scale pivot yett
b