Hi, Here is a render of my head so far. I have only mapped the colour channel of a DT3D subsurface shader at the moment. I need to sort out a few areas, particularly the eyes, before I move on to other channels. The brows are just slapped on the map for now, but will be either transparency-mapped polys, or hair using Shave and a Haircut which I intend to buy later to create the hair for all my characters. Gio