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# 2 20-11-2006 , 03:12 AM
NeoStrider's Avatar
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Join Date: Jun 2004
Location: Cleveland, Ohio (USA)
Posts: 1,541
first off, there IS a layered shader. if you go to the hypergraph (window-->rendering editors-->hypershade) on the left (under create maya nodes) you can create a layered shader right off the bat. secondly, you need to UV map your creation. the easiest way to do this is with 'polygon UVs'-->automatic mapping'... although depending on the complexity of your model you might want to look into other combined methods... i leave the rest to you.


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