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# 1 10-06-2007 , 05:57 PM
farbtopf's Avatar
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Join Date: Jul 2005
Location: London
Posts: 520

ahhhh wired render glitches need quick help!

hi,

I'm rendering a scene in MR with final gather, I use a simple sss shader and two directional lights. The hoop displayed below is apoly object I extruded using two circles. The main circle has a twist deformer applied to it so my hoop deforms.
Now on a couple of frames I get these wired rendering glitches like in the image. I get an error message in the command line

"// Warning: (Mayatomr.Scene) : hoopShape: shapes are not equivalent, no motion vectors computed // "

I'm a bit helpless with this one and I got to deliver the project tomorrow, so the situation is real bad,
Any help greatly appreciated

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