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# 4 24-08-2005 , 01:59 PM
Subscriber
Join Date: May 2005
Posts: 56
If you haven't deleted the history on the object you can go into the "polysmooth" node in your channel box and change the divisions from 1 (or what ever number you have) back to 0. That will give you your original base mesh. But if you have deleted your history i'm afraid your out of luck.