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# 3 22-09-2005 , 10:30 PM
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Join Date: Jul 2005
Posts: 14
Thanks for that. :attn:

On UV's, when creating a UV map should I create the head as a separate object and then UV map the head and body separately. I'm finding that when I map the entire mesh its hard to add specific maps to the head.

On another note when creating a poly model for film should the mesh be modelled using a very low count and then smoothed when the animation is complete with textures added.

Cheers