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# 4 01-08-2009 , 11:32 PM
ColdWave's Avatar
Registered User
Join Date: Sep 2006
Location: Bulgaria, Vidin
Posts: 1,310
.fbx format is for

*Geometry
*Skeleton
*Animation

etc...

this is the parallel format from Maya to Max and from Max to Maya it works perfect.... don't know what is messy to you user added image


i did not google to see if there is a mel for direct .3ds exportation but i think there is no such thing.

I just get fin with those exportation with .obj for geometry and .fbx for animation ....

Good luck at your problem.


And my friend just google it ...

Here is you answer just read

https://lordshion.over-blog.com/article-25387149.html


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www.sevenbullsgames.com

Last edited by ColdWave; 01-08-2009 at 11:36 PM.