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# 2 11-09-2003 , 11:58 AM
kbrown's Avatar
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Join Date: Sep 2002
Location: London, UK
Posts: 3,198
couple of things that might be worth trying:

#1 flip the sphere's normals so that they point inwards
#2 map the sky texture to incandescence channel instead of color channel. The sky will then self illuminate.
#3 try with directional light instead of volume light.
#4 turn off the sphere's shadow casting and receiving.


Kari
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Last edited by kbrown; 11-09-2003 at 12:01 PM.