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# 7 23-04-2014 , 09:54 AM
Blocker226's Avatar
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Join Date: Apr 2014
Posts: 13

I think so too, it could be the gamma correction for this head texture.

Add a gamma correction node with value 0.45, then the brightness or washed out effect should be gone.

Thanks! It worked!

EDIT: I found a way to gamma correct the rest of the other textures, and it renders better, but is there any method to prevent the textures from looking horrible in the editor?

EDIT EDIT: I've figured using Viewport 2.0 or the High Quality viewport help. Thanks.


Last edited by Blocker226; 23-04-2014 at 01:51 PM.