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# 8 08-11-2006 , 10:11 PM
dockode's Avatar
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Join Date: Sep 2003
Location: Florida
Posts: 259
Well, I haven't had much time to work on the model. I've been very busy on a new database application I've been developing for a client and it's eating up a lot of my time because they need it to work on a low end machine, without being mind numbingly slow. But I'll be taking a break soon to get back to work on this.

I've noticed that a lot of the other models are designed for a single person. I thought I might scale down my idea, after all we are designing vehicles for a game. It should be possible for a player to walk right up and ride it. So without making drastic changes to my original design, I've considered adjusting the model to suit this type of game.

I'm not sure exactly what I'm going to change, but it won't look radically different from what I already had in mind.

Hope to catch up soon though... :headbang: Those clients and their software demands...


...and that is how I saved the world.