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# 2 09-01-2007 , 11:03 AM
arran's Avatar
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Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
I don't think it's a bug - all you need to do is re apply the shader to your model. It sounds like you bevelled after attaching the textures. Because bevel creates new geometry and therefore new UV space, the new geometry needs to have a material applied to it.

I could be wrong about this, but i think I have experienced the same problem.
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