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# 1 23-05-2009 , 05:24 AM
iamcreasy's Avatar
Registered User
Join Date: Jun 2008
Location: Dhaka, Bangladesh
Posts: 168

trangles >>> quads...

I have a obj model.Now i need to import it in maya and add detail and to create normal map.

But the thing this model is created in max and when i open it's obj format in maya then the model is triangulated.So the model looks very messy.When i try to add bevel the edges then i get unexpected result.

SO, i wnt to convert this mode's triangular formation to quads.I have tried the Mesh > quadrungulate.It does not work.But i need quads for smooth and better workflow.

The model is attached.So wht can i do to have the model in quads formation????

One more thing, if there is anyway to have the object directly in quads frm 3ds max.Like using the fbx file format.I tried it in blender but the triangles remains.So any specific option or file format that can preserve the model in quad???

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